Microsoft DirectX 8.1 (C++)

Seeking

Filters support seeking through the IMediaSeeking interface. The application queries the Filter Graph Manager for IMediaSeeking and uses it to issue seek commands. The Filter Graph Manager distributes a seek command to all of the renderer filters in the graph. Each renderer passes the command upstream, through the output pins of the upstream filters, until it reaches a filter that can execute the seek. Typically a source filter or parser filter, such as the AVI Splitter, carries out the seek operation.

When a filter performs a seek operation, it flushes any pending data. The result is to minimize the latency of seek commands, because existing data is flushed from the graph. The following diagram illustrates the sequence of events.

Seeking

If a parser filter has more than one output pin, it typically designates one of them to accept seek commands. The other pins reject or ignore any seek commands they receive. In this way, the parser keeps all of its streams synchronized.

The IMediaPosition interface has been deprecated for filters. Automation clients still need to use this interface on the Filter Graph Manager, because IMediaSeeking is not Automation-compatible, but the Filter Graph Manager translates all IMediaPosition calls into IMediaSeeking calls.